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AI Insights · Timothy · July 2024

Top 5 Hypercasual Games on Android in Costa Rica for Q2 2024

Explore the performance of the top 5 hypercasual games on the Android platform in Costa Rica during Q2 2024, featuring trends in downloads, revenue, and active users.

Top 5 Hypercasual Games on Android in Costa Rica for Q2 2024

In Q2 2024, the top 5 hypercasual games on the Android platform in Costa Rica showcased diverse performance trends in terms of downloads, revenue, and weekly active users. Below is a detailed analysis of each game based on Sensor Tower data.

Real Guitar - Music Band Game from Gismart saw a fluctuating revenue trend, peaking at $142 in the last week of April before gradually declining to $82 by the end of June. Downloads experienced a notable drop mid-quarter, from 2.6K in mid-April to 701 in early June, with a slight recovery to 1.1K by the end of the quarter. Weekly active users also showed a downward trend, from a high of 3.4K in mid-April to 1.7K by the end of June.

Kick Giant: Giant Hunter by Pixeland OU had a stable revenue performance, peaking at $142 in the last week of April and maintaining around $90 towards the end of the quarter. Downloads exhibited a significant increase towards the end of the quarter, rising from 263 in the first week of April to 645 by the last week of June. Weekly active users also showed a positive trend, increasing from 2.2K at the start of April to 2.5K by the end of June.

Screw Jam by Rollic Games experienced a varying revenue trend, peaking at $136 in mid-May and settling at $114 by the end of June. Downloads, however, saw a steep decline, dropping to zero by early June. Despite this, weekly active users remained somewhat steady, starting at 1.2K in early April and ending at 713 by the end of June.

Bus Simulator : Ultimate from Zuuks Games had a consistent revenue stream, with minor fluctuations around $90 throughout the quarter, ending at $55 in the last week of June. Downloads remained relatively stable, fluctuating between 800 and 1,000 per week. Weekly active users showed a slight decline, starting at 3.8K in early April and ending at 3.5K by the end of June.

Wood Screw Puzzle by Zego Studio saw a steady increase in revenue, peaking at $89 in mid-April and maintaining around $74 by the end of June. Downloads exhibited a strong upward trend, starting at 2.2K in early April and reaching 9.8K by the end of the month, with a slight decline to 6.7K by the end of June. Weekly active users showed a consistent rise, starting at 14.5K in early April and reaching 36.9K by the end of June.

These insights are sourced from Sensor Tower, where more detailed data and trends can be explored. The performance of these top hypercasual games highlights the dynamic nature of user engagement and monetization on the Android platform in Costa Rica.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024